Shipped Work

A VR spy fantasy, puzzle, escape the room game.

Game Design

Narrative Design

The classic game of lying and betrayal now in VR!

Game Design

ValiDate is a romantic visual novel about 13 adults in Jercy City navigating new relationships and the harsh realities that come alongside them.

Programming

Lead

A horror puzzle game where players slay the vampires, or die trying.

Game Design

Solo Projects and Game Jams

Brought Back Wrong: An Interactive Fiction Anthology is a collaborative IF game focused on the trope of “you came back wrong.” I brought together, and collaborated with, four other writers to show both perspectives of a relationship of the person who brought someone back and the person who was brought back.

Writing

Narrative Design

Production

Originally a small project made of an interactive narrative course, The Church at the End of the Street is a horror interactive fiction game about a strange church that won’t leave you alone. It features branching, nonlinear paths, and multiple endings.

Writing

Narrative Design

Solo Development

Made for the 2020 Game Maker’s Toolkit Game Jam, Out of Control is a horror game where the player has a conversation with an old computer. While the computer can say whatever it wants, the player can only copy and paste the text on screen. It was rated #19 in originality and #251 overall out of 5,357 total entries. Since release, it has amassed over 37k browser plays and 54.3k views.

Writing

Narrative Design

THEMALL was made for the Global Game Jam 2021, and was fully inspired by liminal spaces. THEMALL is a short game about being lost in a liminal mall. It features seven different stores to explore, all with their own quirks, and one hidden ending.

Writing

Environment Design

Made for a 48 hour game jam, Absolute Unit is a fun, light-hearted RPG Maker game about Boofas, a skinny lost looking for an owner. The quickest way to do this, is to become a fat, absolute unit of a dog. Beg for treats, make friends, and become the biggest boy.

Writing

Game Design

Programming

Date N’ Dash was during a week long jam to answer the question: <i>”What if a dating sim, but every time you died it got faster?”</i> In this time-loop dating sim, you play as Lyla, a firefighter who keeps reliving the same day, and dating the same girl. However, with every new day, she find herself further along in the relationship.

Writing

Game Design

Programming

Blog at WordPress.com.